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You searched for: subject:"Degtiar"
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[movies]Second Life: Private Beach Near Star Trek Museum - How They Got Game Project, Stanford University
A trip to the beach shows some players relaxing and hanging out at beach houses. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Beaches; degtiar
Downloads: 116
[movies]Second Life: The Pharm Dance Club - How They Got Game Project, Stanford University
Many players gather for dancing at a popular club in Second Life. It also features a camping system of sorts to make linden bucks (the currency in Second Life). This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Dance Club; degtiar
Downloads: 321
[movies]EA-Land: Hangout at Ice Palace - How They Got Game Project, Stanford University
Ice Palace offers a friendly environment to work on skills in the company of other players. Like with many other activities, chatting with other players is a large part of the excitement. As a fun extra, the Sci-Fi transformer lets you dress in a futuristic outfit. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; EA; The Iceman; Ice Palace; degtiar
Downloads: 61
[movies]Second Life: Star Trek Museum of Science Cinema - How They Got Game Project, Stanford University
A cinema in the Star Trek Museum of Science shows two Star Trek-themed commercials and a fan-made video. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Star Trek Museum of Science; Cinema; Videos; degtiar
Downloads: 189
[movies]Second Life: AngelGate - How They Got Game Project, Stanford University
This well-designed region features many art exhibits and focuses on aesthetic appeal. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; AngelGate; Museums; Art; degtiar
Downloads: 256
[movies]EA-Land: Ice Island Hangout - How They Got Game Project, Stanford University
Ice Island is a tropical island paradise that offers a relaxing area to hang out in, "blow bubbles", play basketball, have drinks, and socialize. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: EA-Land; The Sims Online; Electronic Arts; Archiving Virtual Worlds; The Iceman; Ice Island; degtiar
Downloads: 95
[movies]EA-Land: Pets - How They Got Game Project, Stanford University
Pets in EA-Land are kept around the house and can be fun, but need to be taken care of too. Here, pet items are bought and the pets, two cats and a dog, are given some attention. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: EA-Land; TSO; The Sims Online; Archiving Virtual Worlds; Electronic Arts; Thornbury; Aso; Pets; Degtiar
Downloads: 104
[movies]Second Life: Bauns Club Music - How They Got Game Project, Stanford University
A cruise ship dance floor features entertainment and dance options, while other activities are available at the nearby port. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Dance; Entertainment; Bauns Club Music; degtiar
Downloads: 175
[movies]Second Life: Relax Beach - How They Got Game Project, Stanford University
A relaxing sunset beach atmosphere with tipis and huts. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Relax Beach; Beaches; degtiar
Downloads: 171
[movies]Second Life: Star Trek Museum of Science Bar and Exterior - How They Got Game Project, Stanford University
A trip to the bar at the Star Trek Museum of Science entails music, a borg fight of sorts, and a teleport to the exterior. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Star Trek Museum of Science; Borg; Bars; Teleports; degtiar
Downloads: 159
[movies]EA-Land: Pink Flamingo Entertainment - How They Got Game Project, Stanford University
The Pink Flamingo offers a fun entertainment area for swimming, eating, chatting, and dancing. Many Sims line up on the huge dance floor to dance as they choose or dance to the music as it changes. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; Pink Flamingo; entertainment; dance; carley; Degtiar
Downloads: 244
[movies]Second Life: Alice's Looking Glass Forest Shop Area - How They Got Game Project, Stanford University
A stroll at the bottom of the Alice's Looking Glass region show shops by a small stream. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Alice; Mad Hatter; Storybook; Shops; degtiar
Downloads: 134
[movies]Second Life: Oriental Korea - How They Got Game Project, Stanford University
A tour through an oriental Korean-themed region shows traditional architecture and players playing instruments, practicing calligraphy, performing acrobatics, and dancing. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Labs; Korea; Asia; Dance; degtiar
Downloads: 237
[movies]EA-Land: Learning Skills and Chatting - How They Got Game Project, Stanford University
Skill-increasing areas are popular hangouts for players to chat while more quickly building their skills. Skills, such as logic, cooking, mechanical, and body, make players more adept at certain activities and jobs. Players would hang around and practice skills to interact with others, even if they can't learn any more. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; ParrotHead; Greenfield; learning skills; chatting; degtiar
Downloads: 102
[movies]Second Life: Star Trek Museum of Science Exterior - How They Got Game Project, Stanford University
The exterior of the Star Trek Museum of Science shows several models of starships on display, along with flora, character models, and a campground. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Star Trek Museum of Science; Architecture; degtiar
Downloads: 133
[movies]EA-Land: Gifts - How They Got Game Project, Stanford University
As a bonus gift a few days before the EA-Land Sunset, the developers decide to give everyone in EA-Land a few surprise gifts. I open up the packages to reveal a few trees, which ultimately bear skill-up fruit, and a decorative cannon. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; Cannon; Mystic Tree; Aso; Thornbury; Degtiar
Downloads: 128
[movies]EA-Land: Crystal Rivers - How They Got Game Project, Stanford University
A short view of a property with some items on sale. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; Apathy; Crystal Rivers; degtiar
Downloads: 115
[movies]Second Life: Alice's Looking Glass Teleporter Malfunction - How They Got Game Project, Stanford University
A teleport to the Teacup Room goes awry and the player is dropped down to a lower level. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Alice; Mad Hatter; Teleport; degtiar
Downloads: 92
[movies]EA-Land: Rapture's Retreat - How They Got Game Project, Stanford University
Rapture's Retreat offers players the opportunity to work on their skills while interacting with others in a friendly environment. This involves practicing speech, playing chess, lifting weights, playing on the piano, etc. These clips also contain a conversation with an EA-Land Founder, who talks about her experiences since the beginning and her feelings about the EA-Land sunset (shutdown). A chatlog of the conversation can be found here...
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; Rapture's Retreat; Rae`; Abigail Zhu; Degtiar
Downloads: 160
[movies]EA-Land: Goodbye Gathering - How They Got Game Project, Stanford University
Players gather at this popular skilling hangout to spend their last hours in EA-Land together and to say goodbye to their friends and acquaintances as the virtual world nears its closure. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; HighlyLogicalChalkboards; DJ Marcus Night; goodbye; Degtiar
Downloads: 117
[movies]Second Life: Avatar Island Introduction - How They Got Game Project, Stanford University
An introduction to the basic aspects of getting around Second Life, with a short tour of Avatar Island. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Avatar Island; Avatars; degtiar
Downloads: 305
[movies]Second Life: Alice's Looking Glass Forest - How They Got Game Project, Stanford University
A tour around the first area in Alice's Looking Glass/Mad Hatter Dance Club, a forest setting inspired by the classic story Alice in Wonderland. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Alice; Mad Hatter; Forest; degtiar
Downloads: 402
[movies]EA-Land: Stomping Roaches - How They Got Game Project, Stanford University
Cockroaches that infest one's home can be quite a nuisance. Though it can be quite rewarding to stomp them all down ;-D This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; Roachstomp; roaches; Aso; Thornbury; Degtiar
Downloads: 170
[movies]Second Life: Frank's Place Jazz - How They Got Game Project, Stanford University
A classy and fancy Italian-themed jazz and dance club features many players dressed in gowns and suits at the ball and around the shops in this region. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Frank's Place; Jazz; Dance Clubs; Entertainment; Dance; Fashion; degtiar
Downloads: 238
[movies]Second Life- Dance Island - How They Got Game Project, Stanford University
Dance Island features clothing stores, and most importantly, several dancing areas headed by live DJs. Players gather for music, dancing, and socializing. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Dance Island; Dance; Entertainment; degtiar
Downloads: 350
[movies]World of Warcraft: PvP - Warsong Gulch - How They Got Game Project, Stanford University
Warsong Gulch is a player-versus-player(PvP) battleground nestled in the southern region of Ashenvale forest. It is located near the area where Grom Hellscream and his Orcs chopped away huge swaths of forest during the events of the Third War. Despite disagreements from Thrall and the shamans, some orcs have remained in the vicinity, continuing their deforestation to fuel the Horde's expansion. They call themselves the Warsong Outriders...
Keywords: World of Warcraft; Blizzard Entertainment; PvP; Battlegrounds; Warsong Gulch; How They Got Game; Clas; degtiar
Downloads: 397
[movies]EA-Land: Cannon Fun - How They Got Game Project, Stanford University
Okay, maybe not very responsible fun, but who can deny the giddy fun weapons, explosions, and destruction can be? This gift from EA shortly before the EA-Land Sunset is certainly entertaining :-) This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; Cannon; Aso; Thornbury; Degtiar
Downloads: 91
[movies]Second Life: Italia Vera - How They Got Game Project, Stanford University
Italia Vera is a region with an Italian theme. It offers shops, music, and dancing for players to hang out and socialize. The buildings are designed to look like real Italian architecture. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Italia Vera; Italy; Rome; degtiar
Downloads: 161
[movies]Second Life: Alice's Looking Glass Maze and Chess - How They Got Game Project, Stanford University
In this Alice in Wonderland-themed region, two people play chess on a giant chessboard, while a short stroll reveals a storybook-themed maze. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Alice; Mad Hatter; Mazes; Chess; Storybook; degtiar
Downloads: 334
[movies]EA-Land: Character Creation - How They Got Game Project, Stanford University
An overview of creating an in-game character and a first look at the EA-Land world. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; Character Creation; degtiar
Downloads: 237
[movies]Second Life: Neko Hangout Live Music Featuring Old Frogg Marlowe - How They Got Game Project, Stanford University
Old Frogg Marlowe performs live with singing and guitar playing at a hangout. Players gather to hear the music, dance, and cheer for Frogg Marlowe's performance. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Neko Hangout; Music, Live; Frogg Marlowe; degtiar
Downloads: 170
[movies]Second Life: BBC Film Network Cinema - Bobsboxes - How They Got Game Project, Stanford University
BBC Film Network Cinema presents Matt Watt's "Bobsboxes", a short film about a man and a woman inhabiting TVs in a TV shop. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; BBC; Film; Cinema; Television; Bobsboxes; Matt Watt; degtiar
Downloads: 455
[movies]Second Life- Tropical Island - How They Got Game Project, Stanford University
This very well-designed tropical island region features a wide variety of attractive environments and buildings. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Tropical Island; Design; Art; degtiar
Downloads: 263
[movies]Second Life: Cloud Nine - How They Got Game Project, Stanford University
I stop by to take a look at a hangout with a dance club that has music, dancing, and trivia. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Dance; Dance Clubs; Cloud Nine; degtiar
Downloads: 185
[movies]Second Life: Escape From New York Roleplay - How They Got Game Project, Stanford University
This dark roleplay simulator is based on a 1981 movie, Escape from New York. The synopsis is that "the city has been turned into a place where criminals reign, convicts are champions, and thugs take what they desire without consequence". The introductory area is a safe place outside of the city in which one can buy weapons, practice by sparring, and get acquainted with the region. Once we step inside, we can take a tour of the remains of this dystopian New York...
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Roleplay; Escape from New York; Movie Themes; degtiar
Downloads: 470
[movies]EA-Land: Sims Online Museum - How They Got Game Project, Stanford University
MonkeyBear opens a museum showcasing the many popular, rare, and special objects and events that could be found in TSO/EA-Land over the years. From cannons to Mystic Trees to rare pets and old cities, MonkeyBear's Sims Online Museum leads us through a brief history of The Sims Online and EA-Land. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; Sims Online Museum; MonkeyBear; Degtiar
Downloads: 522
[movies]EA-Land: SM Village - How They Got Game Project, Stanford University
SM Village was a relaxing and civilized place to visit and say goodbye to friends as EA-Land neared its closing. A festive theme with classical music playing in the background, this property saw the end with class.
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; SM Village; Matt C; goodbye; Degtiar
Downloads: 183
[movies]EA-Land: Entertainment - How They Got Game Project, Stanford University
A small entertainment spot features sims dancing and playing billiards. I guess they're closed except for roommates and friends at the moment though... This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; Ralph Furley; Entertainment; degtiar
Downloads: 113
[movies]Second Life: Star Trek Museum of Science - How They Got Game Project, Stanford University
The tour of the Star Trek Museum Science shows many displays including Star Trek history and lore, starship models, ridable vehicles, and music. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Star Trek Museum of Science; degtiar
Downloads: 285
[movies]EA-Land: Living at Home - How They Got Game Project, Stanford University
This sparsely-furnished home demonstrates the basics of buying furnishings and satisfying a Sim's needs such as food, hygiene, bladder, and sleep. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; EA; Aso; Thornbury; Living at Home; degtiar
Downloads: 64
[movies]EA-Land: Shopping for PJs - How They Got Game Project, Stanford University
I stop by Clothes N' More to pick out a new set of pajamas to wear. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; Shopping; clothes; Clothes N' More; BIG D; Degtiar
Downloads: 129
[movies]EA-Land: Shopping 3 - How They Got Game Project, Stanford University
BIG D's Clothes N' More shopping center offers a large selection of clothes and other items for your Sim and property. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; EA; BIG D; Clothes N' More; Shopping; degtiar
Downloads: 118
[movies]EA-Land: Backyard Hangout - How They Got Game Project, Stanford University
Players hang out and chat together while leveling skills, playing music, dancing, and performing daily activities. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; Love's AzzKickin Garden; Shayne Love-Morrison; Backyard Hangout; degtiar
Downloads: 68
[movies]EA-Land: Wedding - How They Got Game Project, Stanford University
Many players looked to EA-Land for a full range of reality-like interactions, including the option to get married with other players. Although slow to get started, partly due to computer problems on the bride's side, The Iceman and Sheebs MacCloud exchange vows and rings and are married. Marriages in virtual reality can be difficult, but we find that love is possible even in virtual worlds. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group ...
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; EA; The Iceman; Sheebs MacCloud; Ice Island; Wedding; degtiar
Downloads: 71
[movies]EA-Land: Shrek Theme, and Friendly Sim Interactions - How They Got Game Project, Stanford University
The owner of this property spent time making a land based on the movie "Shrek". Many players choose to decorate their properties in creative or fun ways to attract visitor, express themselves, or just to have fun. This video also displays a chat with a player and some of social interactions available between Sims. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; EA; Princess Fiona; FAR FAR AWAY; Shrek; interactions; Sims; degtiar
Downloads: 192
[movies]EA-Land: Hollywood Restaurant - How They Got Game Project, Stanford University
This video takes place on a property in EA-Land, previously known as The Sims Online. I stumbled across a homely diner called "Hollywood Resteraunt", featuring food and Sims waiting to be served. If only I had been hungry... Some unusual chat goes on between several acquaintances. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; EA; Hollywood Resteraunt; Tails Hollywood; Hollywood Restaurant; degtiar
Downloads: 145
[movies]EA-Land: Property Art - How They Got Game Project, Stanford University
Players take advantage of a large variety of floor tiles to create rooftop or ground art visible from a distant bird's-eye view. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; EA; Looney Toon Town; Property Art; degtiar
Downloads: 124
[movies]World of Warcraft: Quest - Horde Trauma - How They Got Game Project, Stanford University
To achieve the artisan skill level in First Aid, the secondary profession for making and using bandages to quickly heal wounds, players must complete a quest involving a mini-game. Although many quests have players out in dangerous territory doing battle, some involve less intensive activities. In this case, the player must solve a triage problem: which wounded soldiers to bandage before they succumb to their wounds...
Keywords: World of Warcraft; Blizzard Entertainment; Quests; Horde Trauma; First Aid; Classes; Archiving Virtual Worlds; Massively Multiplayer Games; degtiar
Downloads: 461
[movies]EA-Land: The Final Countdown - How They Got Game Project, Stanford University
These are the last few minutes of EA-Land at the See You Soon Party in EA Town Hall, hosted by EA's Parizad. Tears are shed, final goodbyes are made, and lasting memories are created before the plug is pulled and the world is brought to an end. The party was held in the Community Pub (Test Center 3) and EA Town Hall (EA-Land), beginning Thursday, July 31st, 11 p.m and with a scheduled ending of 4 a.m...
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; Shutdown; Parizad; See You Soon Party; Town Hall; Degtiar
Downloads: 11,666
[movies]EA-Land: Creative Survival Island - How They Got Game Project, Stanford University
Alphaville Granny Mabel shows me around her property, CreativeSurvival Island, an exact duplicate of the original popular property in the beta. Several signs and plaques describe CreativeSurvival Island's history, and is signed by many Sims. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; Creative Survival Island; Alphaville Granny Mabel; Degtiar
Downloads: 362
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